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Old 09-26-2015, 08:28 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default I don't even know anymore...

The silence.... its quiet.. too quiet.
oh right its just the Star Wolves forum.

Since all this forum is now is an Advanced Chat utility seemingly, maybe I can announce that I released some personal tools that I use, in the Sig.

one of these Include an functioning GUI Slot Creator[SWX.Patcher], without it, I could have never made the Hurricane's GUI with over 100 Turrets. Source is also Included to everyone wanting to modify it, it is coded in VB.NET using the .NET Framework 4.5.1

anyways...
Hey Lotrek, lets play Tic-Tac-Toe, I'll start

[X] [ ] [ ]
[ ] [ ] [ ]
[ ] [ ] [ ]

... I can't believe that I try to play this game on a Games grave.
<dramaticmusicactive>what have I become?</dramaticmusicactive>

BTW:
Do you like the Idea of Enemy AI Opponents or "Agents" which can also gain power and will eventually become a threat to the Player?, they also Move as you move to other Systems, eventually they start tracking you when they are confident enough to Fight, and when an specific function detects their current location is where the player is... well then the spawn in from another portal (hopefully not yours) and Move to the Player's MS Location, of course with intention to pick a Fight.
I recently started working on this, even tho I can't test my Code too well, but it is possible alongside with the other Basebuilding Script.

They aren't like other npc fleets, their Information is actually Saved, and have an Mothership, their Strength, their amount of Fleets and their Current Location on the universe is Saved in variables.
They get basically get "Updated" on their Location each time the Player changes systems, but ofc they dont just go from corrino to charon or something like that, they also go from their current system to the next one that is Connected to theirs.
Also: they won't just Become "+1" Stronger, their Gained Strength is being calculated with help of Random number Generation, to add a bit of variety to the Agents, so they don't have the exact same Fleet amount and Equipment Quality(Strength) everytime you encounter them.

Atleast there will be actually be "Danger" and "Threat" to the Player after he has Endgame Equipment and Perks.
It will also be Completely Configurable, from RNG to Default settings in the InitTeamScript.script file, which I treat as an Configuration file in my Mod.
aaaand you can also influence your Relations with the "Agents", I plan to create maybe 7 Agents at the start of the game, all start with Neutral Relations to you, but as Story scripts are getting executed I plan to make 1 or 2 to become Aggressive towards you.

I would like to know what you think of this.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 09-26-2015 at 09:10 AM.
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