Pursuivant, this is placed on the folder files/com/maddox/il2/objects.
The file is technichs .ini
; Number of shots to kill tank (panzer thickness(meters) \ energy)
[_TankShotPanzer_]
;thick\energy 0.00 7.62- 7.62 12.7 20.0 37.0 45.0 75.0 100 150
0 1000 3500 10000 27250 160000 300000 1100000 4800000 8000000
0.000 9999 60 10 2 0.0 0.0 0.0 0.0 0.0 0.0
0.005 9999 100 15 5 2 0.5 0.0 0.0 0.0 0.0
0.010 9999 400 35 20 8 0.8 0.1 0.0 0.0 0.0
0.015 9999 9999 1000 40 18 1.0 0.4 0.1 0.0 0.0
0.020 9999 9999 9999 700 28 1.3 0.5 0.2 0.0 0.0
0.025 9999 9999 9999 900 50 1.5 0.8 0.3 0.0 0.0
0.030 9999 9999 9999 2000 120 1.8 1.5 0.9 0.0 0.0
0.040 9999 9999 9999 9999 200 3 1.8 1.1 0.1 0.0
0.050 9999 9999 9999 9999 1000 10 5 1.5 0.6 0.0
0.070 9999 9999 9999 9999 9999 500 50 1.9 0.8 0.1
0.100 9999 9999 9999 9999 9999 2000 1000 6 1.0 0.5
0.150 9999 9999 9999 9999 9999 9999 9999 100 5 0.8
0.200 9999 9999 9999 9999 9999 9999 9999 800 200 15
That's how the game evaluate a penetration, that actually implies destruction of a ground object.
Air objects should not behave differently.
You may try to fire 9999 bullets on a wing, but I doubt it will actually break.
Also, there must be some damage boxes inside the wing that will trigger different effects. From what I tested, bigger planes got more damage boxes than small ones.
So, hitting the plane in different places may not break the wing in different patterns, because there will probably be just one box for the whole wing, unless someone coded a varied wing breaking pattern, it will probably be always the same.
Bigger planes got boxes for ailerons, so they can miss ailerons, but smaller ones appears not to have them.
If you start hitting them selectively, you will just be finding the boxes placement.
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