Just find some time to spend testing .50's on lots of planes.
I used a B25 rear gunner, and each time placed a different plane at it's rear on the runaway.
Planes I tested that won't break a wing:
FW190 A&D
Bf110
P51
P47
P38
F4U1
F6F
F4F
F2A
Planes that will break it:
Bf109
A6M
Spitfire
Tempest
P40
P39
La5
Yak9
I also tested the other thread beginner theory about 190 no taking fire when hitting their engine with .50's.
190 Do take fire, but it is represented on the cabin.
All other airplanes will also take fire, but it will be showed on different places, not necessary on their engines.
So... it is not a 190 issue.
Now, if you hit the wing, even the AI at some point, on any of those planes, will lost control of it.
Also, 109's do break their wings with .50's, but doing so on a moving target it is much more difficult than when stationary. The amount of well placed and consecutive shots are difficult to achieve(as the P40 or spitfire)
Only the Zero it's much more fragile to the .50's. A well placed burst will break it easily.
If someone is interested, this is the test mission
[MAIN]
MAP SandsOfTime/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player r0100
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
r0100
r0101
[r0100]
Planes 1
Skill 1
Class air.B_25J1
Fuel 100
weapons default
[r0100_Way]
TAKEOFF 14379.60 26740.23 0 0 &0
NORMFLY 13827.45 26741.52 500.00 300.00 &0
[r0101]
Planes 1
Skill 1
Class air.FW_190D9
Fuel 100
weapons default
[r0101_Way]
TAKEOFF 14379.60 26740.23 0 0 &0
NORMFLY 13836.59 26750.66 500.00 300.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]
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