Thread: FWs Durabillity
View Single Post
  #38  
Old 08-28-2015, 10:14 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Furio View Post
Any fighter, not just the FW190, with a 20 mm. shot in a wing or in the engine became unfit for combat.
Generally, this is already the case. In a dogfight a single 20mm shot in the wing or engine will put you at enough of a disadvantage that it's time to find a way to disengage.

Quote:
Originally Posted by Furio View Post
A possible improvement (I don’t dare to say “solution”) could be to use a single damage model, with simple tweaking.
I'd love to see this, since it would simplify DM production and would settle a number of arguments about whether a particular plane is "nerfed" or "uber".
Maybe it's already in place, and we peasants don't know about it.

Base "hit points" for airframe parts on aircraft empty mass, minus mass of engines and fuel tanks, divided by surface area of that part. (Surface area is easily determined in a 3D modeling program.) Modify as necessary.

Similar formulas could be used to get basic HP for engines/coolant/turbocharger systems & fuel tanks/lines.

Damage modeling to humans would be a bit more complex, but unless you get hit by shrapnel or a 3.03/.30 caliber/7.62 mm bullet you're going to be seriously wounded at best, most likely dead. That simplifies things a lot!

Quote:
Originally Posted by Furio View Post
Pilot protection with armour plates and glass should be taken in account, but that’s all.
IL2 already does a great job of modeling armor/armor glass. And, I believe that it actually works on real ballistic calculations of bullet energy vs. armor thickness, which makes it more accurate than any simplified model based on "hit points."

Quote:
Originally Posted by Furio View Post
To complement this simplification, an effective “return to base” routine for damaged planes should be implemented. Here also I’m not talking of complicated calculations. Any plane with serious damage should immediately quit combat and RTB.
In Arcade Mode, a "speech bubble" pops up over the damaged aircraft when it takes enough damage that it should RTB. It actually reads "RTB". For the life of me, I can't understand why that calculation hasn't yet made it into the AI programming!

So simple. Enough damage to trigger RTB message in arcade mode = actual freakin' AI RTB routine!
Reply With Quote