Quote:
Originally Posted by falconilia
A)Set fire on engine including 20mm guns
B)Cut wing(flying P47 and trying to aim only the wings in photo one it took 75 bullets and in photo 2 147 bullets.In 3rd photo you can see the heavier damage can take one wing from 0.50s.
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Something that would help make your case would be taking screenshots with Arcade Mode on.
That is, go into your conf.ini file and using a text editor alter "Arcade=0" to "Arcade=1"
In arcade mode when a plane takes damage you'll see a big "arrow" through it which marks the bullet trajectory. Explosions give a "starburst" effect, like in KG26_Alpha's post. This is a tremendously valuable tool for A) checking the accuracy of your gunnery. B) Determining exactly where a bullet goes when troubleshooting DM problems.
It IS possible to take the wing off a FW-190 using machine guns in the game, but you need to get sufficient concentration of fire on one location, as I said before. In particular, you have to get enough bullets through the main wing spar, which might be hard against a hard-maneuvering target.
While the IL2 damage textures have little to do with where bullets actually go, in the P-47 vs. FW-190 duel, it looks like the P-47 sprayed a whole lot of lead randomly into the 190's wings without getting that concentration.
But, in fairness to your argument, something that may or may not be modeled in IL2 is ammo explosions. And, one of the few design flaws of the FW-190 was that its 20mm cannon ammo magazine was right next to the main wing spar. One bullet in the right place could cause a secondary explosion that could rip the wing off, as shown here at 0:21 on the video:
http://www.criticalpast.com/video/65...ng-over-clouds
Note the relative lack of prior 0.50 caliber impacts on the wings prior to the blast.