Quote:
Originally Posted by Pursuivant
This isn't surprising. If you're attacking a plane from exactly 6 o'clock level, it presents its narrowest profile, and most WW2-era planes had armor to protect crew and vital systems from hits from the rear.
So, unless the convergence of your guns is perfect, many of your shots will miss the smaller target, and many of the shots that hit will be stopped by armor.
That's why you ideally never attack from exactly 6 or 12 o'clock level. Always incorporate a bit of "angle off" when attacking from those directions so that you get a slightly bigger target and some of your bullets will bypass armor.
With all respect, unless you were playing with "arcade mode on" so you could record exactly where each shot hit, all you can say is that you shot 50+ or 100+ 0.50 caliber rounds at an Fw-190 and it still got away.
That doesn't make the Fw-190's damage model incorrect, it just puts you in the company of however many thousand allied pilots who had the same problem in real life.
If your gunnery wasn't up to scratch, you might very well have sprayed a lot of virtual lead around the target, with a fraction of the bullets hitting the target but being scattered such that there was never the concentrated fire needed to score a kill. A few more might have been stopped by armor.
Killing aircraft with a machine gun requires a higher level of precision than killing them using cannons. Your deflection and convergence has to be just right so that you can bring several seconds of fire onto a single vital system, and you have to be close enough to your target that you can reliably hit that system.
Achieving those conditions can be quite hard, which is one of the reasons that most air forces ultimately chose cannons as their airborne weapon of choice!
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You are correct above all these.
with the right convergence and angle of attack you can destroy even a B17 easy.
But hitting FW in a specific point u only get the max damage at this point as i mention before.... dont know if you u understand me.i tired

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