Quote:
Originally Posted by arnoritter
The 4.13 readme states:
Fixed FM bug that caused two separate flights crash after certain plane was removed from formation
Well, no. I just tested a formation in 4.13 and it has the same issue as shown in my old video:
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This problems with AI behavior are quite old.
You usually correct them by doing some workaround.
You just need to set different heights to different flights.
Also, bomber flight formations were on base 3, not base 4.
Base 4 flights were a result obtained by the Germans after the Spanish civil war. The well known finger four, and was only employed by fighter wings.
You will also find that building bomber boxes by three planes is far easier than doing it by four elements each.
On quick missions, you must modify the basic set.
On full missions, you just do one path, and then copy paste the others by doing minor changes in height and X,Y positions on different WP's.
This alone will avoid that kind of mindless behavior.
BTW, it is also affected by low flying groups. You are always forced to recheck missions with low flying planes, because they happen to love the ground to much, and all your flight might end speaking with the worms way too soon.