Quote:
Originally Posted by Treetop64
If you like, try Orbiter 2010 for a more realistic approach to simulated space travel. It requires commitment on the user's part to "study up" before you can think about a rendezvous with the ISS, but it is well worth it and extremely rewarding, especially if you're using a downloadable third-party spacecraft, which are often of a higher fidelity and more realistic than the default DeltaGlider. There is also an Orbiter 2015 in current beta development.
Kerbal is fine, but I found it too simplified, and it omits key features of orbital mechanics to that end.
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Yeah, I've used Orbiter for years, but wanting the same as Harvester, only with him having the brains and resources to really build a game.
But it's the mods that really kicks KSP into a new level, and it's a start to even more greatness. Orbiter too omits N-body physics, at least in KSP a modder is working on it. Surely one day our machines will be powerful enough for fluid dynamics.
Right now I'm working on building piston engines (already invented the KSP turboshaft engine). Once the plugin for ignition timing is ready, we'll start building planes with them, 1903 style. We expect a technological race and in 5 years we'll have a multiplayer game where you have pilots flying the hardware we invent, build and refine.
But first ... 4.13 time!