Quote:
Originally Posted by Aviar
Unfortunately, the AI still needs work in this area. They can fly at very high RPM's with no penalty to their engine(s). This, at times, may compel the Player to fly in a possibly 'unrealistic' manner, in an attempt to simply 'level the playing field'.
I don't believe those who say the AI use the same FM as the player. It's not true. Spend some time in the FMB creating and testing missions and it will become obvious very quickly. Or just play against the AI a lot.
Engine management (both human and AI) is one of the core facets of IL-2. It would be nice if DT gave this area some more attention.
Aviar
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They can always use some more work but I should point out that when the overheat models were changed in 4.13 (or was that 4.12) the AI were also upgraded to deal with the same overheat modelling. Prior to that they were not.
Now they do and the model is the same for AI as it is for players. I'm not sure about other stuff but that one I remember being very happy to see.