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Old 01-22-2015, 11:43 PM
BB Shockwave BB Shockwave is offline
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Join Date: Jan 2009
Posts: 635
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It IS unfinished. It feels like they let some junior programmers make it with the AP Editor. Even the new units are either cobbled together from existing ones (the new Level 1 demon unit is just a Ghost with a fire aura) or seemingly lifted from other 1C games. The quests are vapid, the dialogue is unfunny and forced. Tons of spells and skills are either over or under-powered (there is a skill that lets your troops critical attacks HALVE enemy stacks!!!) or crash the game.

Oh and did I mention the atrocious butchery of the english language? It's even worse than Warriors of the North was in this regard.

If you are interested, I used DEV mode way back last summer to check out the new units and took screenshots. Because I was interested... a bit.
I only posted descriptions of the new skills/abilities.

Stuff changed a bit otherwise - like, ALL Demon talents are rechargeble now (because why not have Demons summon other demons and plant circles every third round, eh?) They also have much longer reload times, because of the new Demon skill Frenzy that basically makes the troop reduce reload time by dealing damage or using skills or taking damage... so, Rage, basically. It's woefully untested and makes Demons perform skills every other round they could only use once per combat in previous installments.

Changes to old units:

-All Evil units get "Of the Dark" (such great translation!) to indicate they are eeevil. All good units get "Of the Light". Only useful to indicate spell/skill targets and moral. Light units dislike Dark units and moral will drop. Unfortunately, they changed all the spells that did not affect or hurt demons/undead to do the same for "of the Dark" units, meaning that since you will be always using such units, it's not worth investing in Healing, Resurrection, Bless, etc. because they can damage Demons and Orcs too, now.
-All Demons get Frenzy. See the Fire Elemental for description. Basically it increases attack as they deal/take damage and gives the chance to decrease reload time for frenzy points.
-All HUmans get Figthting Spirit - units get +1morale if they lose half their numbers. pretty useless.
-Imps/Scoffer Imps get "Fire Thrower" (SIC!) ability. IT's basically a description explaining why they have two Fireball talents now, both reloadable.
-Cerberus: Leap has a basic 9 rounds reload time.
-Swordsman: Prudence/Cautious has a change now, apart from the 10% chance, it increases by 1% for every 4% of troops lost.

-Fire Elemental

New Level 1 Demon unit, basically a Ghost with a fire aura - you can still see the outlines of the Ghost if you move the cursor over it.
It's a terribly weak and slow (2 move points) melee unit that is immune to mind and fire, and burns enemies. It can teleport to burning units and use a round attack, because sure, you would want to teleport a weak unit into the throngs of battle.

-Blood Priestess

Level 3 Demon unit, has a design very different from any other artstyle on the game.
Another slow (2 move) melee unit like the Demoness, only weaker. Even has the +1 cell long attack just like the Demoness, and Beautiful. Her basic attack applies Bleeding curse - unlike in previous games, bleeding lowers HP and deals physical damage every turn.
Her talents are the afore-mentioned long attack (same damage), applying bleeding to an enemy from afar, and Sacrifice - which is just like the 3rd level of the spell.

More later.
Attached Images
File Type: jpg FireElemental.jpg (570.6 KB, 35 views)
File Type: jpg BloodPriestess.jpg (425.5 KB, 41 views)

Last edited by BB Shockwave; 01-23-2015 at 06:45 AM.
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