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Originally Posted by Vendigo
This is completely irrelevant. First, what "guncam footage" was ever used by a Zero or an I-16?
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Agreed. Different nations used different standards for kill claiming, and for nations where kill claims were hard to verify, it could take years, or even decades, to get confirmation for a kill.
In some ways, as frustrating as it is, the current kill scoring system is incredibly generous since it usually counts planes that crash as a result of damage that isn't immediately fatal. Realistically, those kills would only count as "probable kill" or "damaged" claims.
Quote:
Originally Posted by Vendigo
So I pointed out a simple problem of scoring system employed by the game's engine. I believe this should and can be fixed.
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Yep. I've pointed out one simple way to fix this problem. Other folks have also made good suggestions. It seems like a simple programming fix, so no reason to to do it.
* Assign kills to the pilot, not the plane.
* Assign kills as soon as a plane catches fire, break up, has a pilot & co-pilot kill result, or when the AI prompts the crew to bail out.
* Instantly assign kills when a plane ditches or force lands (i.e., anything but a wheels down landing at an airfield).