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Old 10-26-2014, 12:06 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
About the Chott-el-Jerid, for the time being I chose the easiest way, and modelled it as a lake.
Pity that you can't create custom salt lake coast textures to provide that blinding white rime of dried salt around flooded salt pans/salt lakes.

re: Wadis and other temporary water features. While much of the fighting in Tunisia took place during the wet season, it would also be cool if you could create a dry season version of the same map, with wadis as land textures rather than rivers and with smaller/shallower salt pans.

I wonder if the IL2 engine could autogenerate such textures/features for desert areas in the same way that the same map can have summer/winter trees and textures.

Summer/Dry in the desert - High ground temperatures during the day, rapildy rising to to ridiculously high by mid-morning, but quickly dropping to surprisingly cold at night. Almost no water features. Massive dust clouds from vehicles/aircraft taking off, visible for miles. Possibly mirage/ground haze effects if IL2 could do that (makes it harder to see distant, low-lying stationary objects, like camouflaged ground vehicles). Strong thermal column effects if IL2 can do that.

Winter/Wet in the desert - Moderate to high ground temps during the day, dropping to really cold at night. Reduced dust clouds. Lots of temporary water features. Mud in low lying areas (if IL2 can simulate mud). No ground haze. Some thermal effects.
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