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Old 10-10-2014, 01:58 PM
Ezrekiel Ezrekiel is offline
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I think its the requirement to use only Orc troops which makes fixing Bagyr's start so unnecessarily complicated.
Sure, Neoline can do impossible/no loss as is with using all demon troops.

For Daert, things are a bit different already: in the unmodified game he has to rely on getting a ultra-rare spell from the ore cart and he will use his 2 free Vampires only. Using just one undead stack does not quite feel the same as using all undead troops to me, although that might be considered a technicality.

More imporant is that relying on a strong spell like Phoenix early on does feel like a natural choice for the mage class, while turning Bagyr into a trapper imho does not.

I think ckdamascus summed up my feelings on this pretty well :

Quote:
Originally Posted by ckdamascus View Post
I mean its great that this build will prob work most of the time. It's terrible that it's the only build that works. You shouldn't really have to be FORCED into going with diversions and traps especially as a warrior when this is the "prescribed" method for the demoness who can natively get diversion more easily. Nevermind that some people actually HATE having traps on the field for later on.


In my suggestion, I would also like to keep the changes from the unmodified game to a minimum -this should be a fix for a developers oversight and not a complicated mod.

Because I'm not a modder myself I do not know if these ideas are technically possible to do, but if its possible, how about these suggestions:

1) Find a short-time ally who also flees from the forces of light (after all they advance everywhere, dont they ?). The easiest idea here might be the troll having a child he wants Bagyr to take with him to safety. A single Troll with weaker stats, less hitpoints (2-300 maybe?) and correspondingly lower leadership requirement might be a more elegant solution. He'd stay with Bagyr until he can leave the shelter, which just happens to be after the whitehill fight(s).
Should it not be possible to mod/implement such a baby troll into the game just add one additional stack of a friendly troop as desired on the map (or purchasable somewhere) maybe ?

or

2) I like the idea of giving Bagyr more leadership to deal with this in his own way, but I think this should be a temporary buff as to not change the balance of the campaign for all the fights AFTER whitehill. Is it possible to offer an artifact with a +x Leadership bonues and have the game remove it after whitehall ? Or maybe its a cursed artifact with +leadership and -100% max rage ?
Some additional troops would be necessary to offer for him to buy, but this would feel like giving the player MORE options as opposed to forcing him down the only working skill path.

or

3) mod the game to reduce the stack sizes of the initial battles to a manageable amount while leaving the game otherwise unchanged.

So is any of these mods technically possible or am I just dreaming ?
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