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Old 09-21-2014, 12:41 PM
KG26_Alpha KG26_Alpha is offline
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Join Date: Jan 2008
Location: London
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Quote:
Originally Posted by RPS69 View Post

I won't agree on this one.
Ground targets look much more alive when they actually try to make you hitting them more difficult.
CLOD got this implemented, when you tried to attack an enemy ship it will start zig zagging.
On older titles like WW2 fighters, Mobile AA will get away from your strafe pass evading your attack.
On both cases it was very pleasant to see, and make ground attacking far more challenging than remembering how to set bomb fuses...

In CLOD no amount of zig zagging from shipping ever made me miss.

Its a nice feature but made no difference for me from Stuka dive bombing to skip bombing in a Blehiem.

Same with vehicles/columns etc etc.

As you say it looks more interesting/realistic/authentic but end result is kaboom !!!

Cheers
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