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Old 09-12-2014, 11:13 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Question Scratching my head on this problem and other ideas...

Quote:
Originally Posted by MattCaspermeyer View Post
Hmmm... I've never had any problem with this part of the game before, but perhaps it is something that I did. If you can email the save games to me with instructions on how to repeat the problem then I'll do my best to see if I can find the problem and fix it (my email address is in the readme file for my mod that you downloaded).

Thanks in advance for sending me the saves and reporting the problem here in the forum!

/C\/C\
Just an update on this as @matod4 did send me two save game files, but I could not repeat it. One of the save games was before the problem happened and the other afterwards. I could see that his Mana was lower, but when I played from the save game before the problem and repeated the Magic Range and Staff quests, I had no issues.

So I'm just scratching my head on that one. For now, since I can't repeat it we'll just keep an eye out for it, but if anyone runs into this problem, please let me know - preferably with a save game that repeats the problem in only a step or two.

I do have some bugs that I've fixed, but haven't released yet. For example, with the WotN code, Black Dragons will still land on your troops occasionally. So I just set it to use the original TL code if the Black Dragon is controlled by the computer, otherwise it will use the WotN code to allow you to use the special ability to full effect.

There are 3 functions that this ability uses and so now the AI will use all the original TL ones and humans will use the WotN code. Before I had only 2 of these 3 functions doing this and now all, but it is more likely that the one I had originally excluded was the culprit so I may do some more experimentation with this in the future to see if I can use the WotN code for the other two functions.

I've kind of been taking a break from modding, but I have some other features that are going to be nice like displaying more information about your total Mana Recovery / Rage Drain rates when you cursor over those icons.

As mentioned previously, I pretty much have everything that I want implemented and so am mostly in the debugging / polishing phase.

I'm also experimenting with having Bless / Weakness affect all talents / abilities with a range. So for example, if you Bless a troop and they have a talent that causes damage, it will also be maxed or, for example, Demons will summon at the maximum of the range. With Weakness the opposite is true.

I kind of got this idea from Dark Side, but expanded it to include all talents / abilities instead of ones that just damage. Unfortunately, there are a lot of places in the code where I had to change this so I've been trying to debug them before I do any kind of release.

I'm also thinking of expanding Critical Hits (krit) to damaging talents so that there is no penalty for using them in this regard since krit is so important. We'll see as I'm still on the fence with respect to this from its implementation in WotN / I&F / DS.

/C\/C\
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