Quote:
Originally Posted by migman
I would like it if ships under attack could perform some kind of automatic evasive maneuvering and that if they are hit, some counter could be implemented to simulate the crew attempting to keep their ship afloat
|
Having "smart" ships which maneuver to avoid attack is one of the big perennial fan requests. The problem is that the game isn't set up to give ships AI, so it would be a huge undertaking to add that feature.
An easier workaround might be to create event triggers which allows ships to perform random or pre-set evasive maneuvers when enemy planes of a particular type are in the area, or when an enemy plane drops a bomb or torpedo. But, the specific type of evasive behavior would need to be programmed by the mission builder in the FMB. But, you'd get "stupid" results when every ship starts maneuvering to avoid a bomb or torpedo aimed at just one ship!
This sort of limited programming also won't work if a ship also has to maneuver to avoid collision. At best, you could set up ship formations where all the ships perform the same maneuver at the same time, but that means that the ships might not keep formation very well, unless all the ships in the formation are going slow enough that the outer ships in the formation can keep station when the formation changes course.
Damage control for ships is sort of built into sinking time. But, the damage modeling for ships is very crude, and doesn't take into account things like compartmentalization, flooding, settling, listing, fires spreading, secondary explosions, loss of crew, loss of power, damage to vital ship systems or C3.
Realistically, you could build an entire game around damage control against various forms of damage to various forms of ships. Some people might find it to be a very fun game, but it wouldn't be IL2!