Quote:
Originally Posted by KG26_Alpha
Poorly constructed maps with memory leaks are another problem.
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Ignorant question, but where do you get memory leaks on a map?
To my ignorant eye, maps seem to be several layers of graphics, plus text files that tell the game engine where to place names and objects on the map.
The main problem seems to be placing too many objects on the map, or making too large a map, which slows down the game.
Where is the coding that could cause a memory leak?