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Old 09-08-2014, 03:20 PM
ckdamascus ckdamascus is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by DGDobrev View Post
- I think that some skills need a huge overhaul to either balance them a tad or make them more enticing. Halving is the first thing that comes to mind. I think the percentages should be something like 3-6-10, rather than going on 15, as it can be exploited. If you're lucky, even on Impossible you can halve a stack that beats your attacking stack's leadership 3 to 1.
Doesn't matter what % you put it at since the game is pseudo random, not truly random.

Even if they did weighted averages to make mass-hitting units too powerful, there is a combination you could unerringly trigger a halving.

Hate to say it because I rely on halving a lot with my zany build, but the problem is halving itself. It SHOULD not halve. They need to change it completely. Maybe make it so the enemy is weakened and takes 1.5X dmg on the next attack (like old fashioned criticals) or guarantee a bleeding debuff?
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