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Old 09-04-2014, 02:41 PM
Loremipsum1 Loremipsum1 is offline
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Join Date: Jun 2011
Posts: 4
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Wow, great job, Matt and Impy!

My own test games both spawned significantly larger stacks (the one I made it in had 9 elves, 2x 13 werewolves, 96 fairies, 10 fauns); I didn't realize it varied quite so low.

Impy, interestingly enough, your strategy was almost exactly the same as mine with the single ancient vamp. Did you play through to Whitehall? I'm wondering how likely it is that the RNG gives you three unwinnable fights there.

Quote:
Originally Posted by DGDobrev View Post
Since I don't know if anyone updated it since KBAP, you can get it from here:
http://forum.1cpublishing.eu/showthr...e+game+scanner
http://forum.1cpublishing.eu/showthr...e+game+scanner

Thin is, I think steam saves for KBDS are a bit different for KBAP, so it might take a bit of fooling around to get it working. Or alternatively, if you can use another program to read the steam files used to save the game, I guess it can be used too.
It was updated for WotN; I'm not sure what changed between that and AP, but you can get the WotN version here, halfway down the page:

http://forum.1cpublishing.eu/showthr...t=35533&page=2

I thought that thread was difficult to follow; the main thing you have to do make a save game scannable is:
1. Within the save folder, copy "data" to "savedata".
2. Create a zip archive containing savedata, crc, info, and name, all at the top level. (If they're in a directory, it won't work.)
3. Change the .zip file to a .sav file; so, for example, if it was Vamp.zip, it'd be Vamp.sav.

And that works. KB_DB_EDIT could conceivably edit a save game to ensure that the ore treasure is a Phoenix scroll.
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