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Old 08-30-2014, 09:49 PM
Raven Morpheus Raven Morpheus is offline
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Join Date: May 2011
Posts: 75
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Quote:
Originally Posted by MaxGunz View Post
Sorry to hear about the stick problems. I guess you worked on the sensitivity sliders but how about filter on the pitch axis?
I have played with the sliders but I went back to default as no changes I made to the sliders seemed to help.

I'm not even 100% sure it is a stick issue, but as I said since moving to my X52 Pro from the X45 I seem to have gotten worse at landing. Maybe it's because the X52 Pro is more sensitive than my X45 was?

It's fine when I'm in the air though, in fact it's far better than the X45 in that respect.

I'm also wondering if I'm getting a tiny bit of input lag, as I've recently moved my X52 Pro to a USB port on an Akasa addon USB hub I've installed in my PC case. Problem is the X52 Pro's cable is a bit short for putting it in one of the motherboard USB ports, which are all round the back...


Quote:
Are you approaching at 100% rpm and low power?
Check. Typically on the Midway map with a F4U I'm coming over the fishing boats on the shore of the island at about 130mph, with about 20-30% throttle and 100% prop pitch. The plane takes off at 120mph and I've read and tested the theory that you should be landing at just about take off speed, and I've found that to be true, at least until recently.


Quote:
If you're having the roll over and die just over the runway problem then use rudder instead of side stick to correct roll. Don't wait for the ball, act proportional to wings against the horizon, rudder away from the dropping wing. If you land fast enough to use ailerons then you're going too fast.
Yep trying that also.

What seemed to be happening recently is that I get to about to touchdown, and yes a wing dips (usually the left) and then I try to correct with the rudder and I seem to make it worse or at least rudder doesn't help.

Either that or I touch down but bounce and then again it all goes wrong.

Carrier landings I catch one of the cables and then belly flop.

Just seems that successful landings recently have been rather few and far between.

Quote:
Originally Posted by IceFire View Post
Some days it seems like you have it and then, like you say, nothing works
Exactly. This is precisely how it has become.

Quote:
Originally Posted by rollnloop View Post
Raven, Ai was changed in the last few years, today "average" is a better shooter than the old "ace", so if you play old campaigns, you'll get your ass spanked every mission, thank to team daidalos.

Stick to campaigns written in 2013/2014 and you have more hope that campaign builders have taken the new sniping ability of AI into account.

Edit: you can also make another install, up to 4.09/4.10, and play older campaigns. Some thinks 4.09 was the most enjoyable version of the game, anyway. I don't, and prefer to play newer campaigns, but to each his own
Well I'm sticking to 4.12. I like some of the newer features in it. As for AI, I just opened the last Facing the Wind mission I did (mission 4) in FMB and the AI seem to be set to rookie (perhaps the FMB changes them all to that?). Tried opening the Wake Island mission I did in FMB but I couldn't see what the AI was set to, I'm assuming that's because it's a DGEN mission.

Can't say I have much of a problem with the AI when it's fairly even numbers (apart from getting on target vs fighters but that's just my lack of skill). It was just the sheer number of them in the Facing the Wind and Wake Island missions I did, 40-2 and 40-6 odds, that was a problem. Short of leaving the area I stood no chance. I'm surprised that I even got what I consider to be a kill in the Facing the Wind mission (the B5N I keep mentioning)!

Last edited by Raven Morpheus; 08-30-2014 at 11:03 PM.
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