This is amazing. I wonder if they are keeping the old damage formulas. The KBAP & CW formula was as follows:
Damage = TroopCount * random (MinUnitDmg; MaxUnitDmg) * (1-Resistance%/100%)
Damage modifier = (1 + (Attack - Defense)*0.3), and if it was more than 3, it automatically goes down to 3. In this case, that 1300 attack doesn't mean all that much.
TotalDmg=Damage*Damage modifier
Edit: If not, these ogres can kill a stack of Black Dragons in a swing, sheesh.
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Last edited by DGDobrev; 08-19-2014 at 04:31 PM.
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