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Old 03-15-2009, 02:25 PM
Zonc Zonc is offline
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Originally Posted by Falaris View Post
1: Inquisitor. (...)
Gift, a relatively common order spell, will at level 1 recharge the resurrection ability and you'll get that WAY earlier than resurrect, I figure, especially resurrect level 3 (if ever).
Best for warriors that does not have vast intellect to power up their own resurrection spells.
The problem is, that you spend both Inquisitior turn and your own spell. Plus, to have spell power comparable to the one from spell book, you'll need at least level 20. At some point they are not worth it. And if you're not paladin they're hard to get (limited numbers)
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2: Horsemen are good. Knights are stronger, sort of, BUT too slow.
Horseman have no attractive abilities (no retaliation, furious, life drain, etc.). They are solid but nothing more. Knights are slow ase you said, no running = no use.
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3: Demonesses has EXTREMELY powerful abilities.
Swap works only with one unit, so if enemy has like 5 or more ranged it won't make any difference. And you could spend this turn on making real damage with ranged unit.
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Early on I really liked vampires. Eventually, though, they didn't have the stamina, strength, or numbers, to remain competitive.
It's true, but life drain compensates all these drawbacks. Just make sure they don't take beating from 4 enemy units at a time. Plus they're fast, good initiative, no retaliation AND they benefit from some special features: zombie form Rina (+1 speed and initiative) Dark Commader skill (+ 7 attack and +2 initiative). I use vampires and have lost very small number through the whole game (<10)
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