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Old 03-15-2009, 08:19 AM
Falaris Falaris is offline
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Join Date: Mar 2009
Posts: 6
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In my recent game (and so far only, starting again now) I didn't GET demons. There was no huts selling the (high level melee) demons. :S Other than that they seem kind of decent. However, favourite troops vary a lot; usually there's a combination.

1: Inquisitor. You need the inquisition ability so you can turn regular priests into inquisitors to use them all game. Three things to note:
Its resurrection ability is different from the spell. They won't resurrect demons, BUT they will resurrect level 5 creatures. Including red dragons (but not black as they're immune to magic.).
Gift, a relatively common order spell, will at level 1 recharge the resurrection ability and you'll get that WAY earlier than resurrect, I figure, especially resurrect level 3 (if ever).
Best for warriors that does not have vast intellect to power up their own resurrection spells.

2: Horsemen are good. Knights are stronger, sort of, BUT too slow.

3: Demonesses has EXTREMELY powerful abilities.

Horsemen and inquisitors are the only units I've stuck with throughout the game.

Tactical use:
1: Army of horsemen and demonesses + whatever.
2: Create phantom copy of horsemen.
3: Use the demoness' swap places so the phantom copies trade places with an enemy support / ranged unit you need to kill.
4: Zerg the ranged unit while your enemy keeps busy with the phantom menace.
5: Until phantoms are gone, hit and run / ranged bombardment.

Kngihts can work better than horsemen - a unit that WILL be swamped will have plenty of use for the circle attack - but I find knights too slow to be any real use.

Early on I really liked vampires. Eventually, though, they didn't have the stamina, strength, or numbers, to remain competitive.
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