Thank you ! I don't know if I'll be able to fix that and include it in the FOV fix, but I'll definitely give it a try. (Except 1.3 : I certainly don't want to distort the models, so relax)
Widescreen gameplay should ideally look exactly like a 4:3 screen - only with extra "world" to be seen on the sides. The horizontal view should expand AND weapons shouldn't get "closer" in wider aspect ratios. Alas, that's what happens here and although it's hardly noticeable in 16:10 and 16:9, it's clearly a problem in TripleHead. And I care a LOT about TripleHead.
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