Quote:
Originally Posted by Erwin
Blaa blaa, now I have fixed these matters, so expect a new update in the weekend.
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Hey, fellow modder here. I have a little advice from years of modding many games, some went commercial others were free, but I have about 15 years experience with game design/editing. (My Aliases were GunMod or Gunslinger if you want to look up some of my freeware mods for driving/combat flight sims and Ghost Recon, Operation Flashpoint, etc.. it's been a few years but I know some of my GTA Vice City ones are around)
Please don't take this criticism the wrong way, but here it is:
Test Test Test. I've found out the hard way the best way to get people to use your mods and respect you is to only release as bug-free as possible mods. You can have a test team that is willing to try stuff out, but for general releases to the public make sure your mod is golden. There is nothing worse than working 16 hours straight on something, tired, then thinking everything works, releasing it then 10 seconds after doing so you realise something is broke. I usually have about 10 trusted people test my mod to see if anything is broke or to make suggestions. Never have I released a mod this way and not had a problem or two pop-up that I didn't think about. I hope you understand what I am trying to say and I wish you luck. Who knows, if I get the game I might give you a hand if you want it.