The lack of any 16:9 resolution available is probably a hint that the game was not designed with widescreen support in mind at all. So it's only a matter of luck if Painkiller supported widescreen and TripleHead with minimal .ini editing... Necrovision's extra layers of eye-candy probably rely a lot more on intricate scripts. Cryostasis does not a really better job, too.
Quote:
Originally Posted by Gniarf
suggestion: in file CWeapon.lua, add "self._curFOV = Cfg.FOV" just under "function CWeapon:Apply(old)" (it should be near line 243)
hint: it solves the iron sights crash problem.
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Exact same script error. Wow, this stuff is much more complicated than I thought. Hopefully someone with better knowledge of this sort of things and a 16:10 monitor will look into this issue, I don't think I'm up to the task...