Quote:
Originally Posted by ElAurens
The only "realism" we can ever hope for is in the FMs and DMs to some extent.
You can never enforce the realism of say, US pilots being inexperienced and being shot down in droves by the Japanese in the first year or so of the war. Just as you cannot force late war "German" pilots to leave two thirds of their number on a server to stay on the ground to simulate lack of fuel, while the other third gets decimated in the air because they are teenage boys with less than 20 hours stick time in type.
It's like some US fan boys that say that some late war Japanese aircraft are overmodeled and want to restrict/ban that aircraft on a server, when what is overmodeled is the experience of those flying the J2M3, for example.
Re-creating historic outcomes with our little game is simply not possible, no matter how "accurate" the game/sim is.

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Well Oleg can
Quote:
Q: In what ways will the Messerschmitt E-3 outperform the Spitfire?
A: In B&Z tactic and in experience of German pilots in the beginning of Battle.
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http://www.simhq.com/_air8/air_265c.html
I hold for him that he thought about AI when he said this.
Seriously, realism should and be onlyaffect the flight-model, damage-model and the gun-model.
One could think about whether one should only allow a certain relation between blue and red pilots depending on year of war, lets say late war years 2/3 red or so. But that might suck game-wise.