The sound is all about where you the player are in relation to everything else that is going on. Everyone knows this... just a reminder.
By that I mean - If you are in the cockpit behind a 2,000 hp motor screaming at high RPM you wouldn't hear much of anything but your motor.
If you are standing behind a webcam looking at the action you are going to hear things differently.
If you are outside an aircraft flying behind it's rudder you're going to hear things differently.
If you are sitting on the runway with your engine off and another Spit does a flyby... a different sound altogether.
So, my gosh the sound situation is always changing.. based on where you the player are at that time.
Up to now Oleg has done a pretty good job of things. No doubt sounds could be better, but remember where you are when you are talk or complain about the way things sound.
I agree things could be better, but most complaints I read are from people that want to hear outside sounds from inside the cockpit. That just isn't normal, but it does make things more exciting.
It would be great to hear multiple explosions, heavy cannon fire, etc. from inside the aircraft. Then of course it would be great to see smoke, fire and clouds at distances you could see real world. Then it would also be great to fire cannons that could shoot for 17 miles, like in real life. This way you could place artillery a sensible distance away from the frontline action.
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