Some guys in Holland are reinventing joystick feedback.
Se;
http://www.guru3d.com/article/paccus...ick-interview/
A bit expensive but it might (probably) be my next joystick.
From the interview;
“We assume your interface is managed through DirectX, but how do you control and replicate something like a force feedback ?
Although we can enable all kinds of keystrokes to the stick, for some features to work we still need input from the game designers.”
I do hope that 1C are providing that input.