View Single Post
  #1  
Old 02-15-2009, 06:59 PM
jasonbirder jasonbirder is offline
Approved Member
 
Join Date: Nov 2007
Posts: 135
Default

Clickety...click...
Some people like clickpits...some don't; either way its just one method of interacting with your controls and if you don't like it they can be mapped to the keyboard or assigned to your HOTAS as you see fit...
But I started this thread specifically because I wanted to move away from the discussion of the interface...and talk about a desire to see SOW-BOB as a Combat Flight Simulator rather than a combat game with a flight element...
Mention Clickpits and you give every L33T arcade hyperlobby dogfighter ace an easy route to dismiss the discussion with the figleaf..."I don't like using a mouse to interact with the controls"
There is another thread to discuss clickpits
What I wanted to discuss was whether people felt that additions like realistic ground handling...realistic levels of torque...a high workload cockpit environment...realistic landing parameters...proper non-generic complex engine management...fuel management...radios...navigation...gun jams...engine failures etc etc...are things they would like to see in BOB-SOW or whether the preference was more of the same...a "lite" survey sim with lots of flyables and the emphasis firmly on the "fun" side...
Reply With Quote