Good call starting a new thread, in hindsight discussing mouse interaction with the cockpit and more detailed aircraft in one thread was a bit of a mess
I'd like to see a realistic, high fidelity sim in SoW, with scalable difficulty. This gives everyone the option to fly the way they want and set up their multiplayer servers the way they want. I'd certainly fly it in the most "realistic" mode it offered and would find SoW far more appealing if it offered a high level of detail. For those who want a simpler game they could scale the difficulty so it's like IL2. More demanding simmers get the game they want, the air quake crowd get the game they want, off line players get better AI and campaigns...and Maddox Games shifts more copied of SoW. Everybody wins!