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Old 07-24-2014, 03:15 PM
FlyingRustBucket FlyingRustBucket is offline
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Quote:
Originally Posted by IceFire View Post
I'm with you on some of this but the business model argument is different here. They intend to go with a Rise of Flight model (which served them well in the past) in combination with a more traditional package release. The difference in business model is a steady flow of cash to fund additional projects which, in the case of Rise of Flight, has lead to a steady increase in available aircraft and even an additional map. World War II for me is quite a bit larger in scope so it may be a challenge but in theory this type of business model has been shown to be successful.

The DX9 bit is hardly an issue for me. The engine itself is a strong one with quite a few features and its already been in the hands of players for a long time now.

Cliffs of Dover was a traditional monolithic release with the $60 box and no further plans.

This is an established engine and a new but successful business model. It needs some more videos and I'd like to see some proper air combat sequences... but calling this a rehash of Cliffs of Dover is unfair I think. It has some merits and it has some areas to be cautious about.

I'm more pessimistic about Oleg's new DCS related WWII sim crowdsourced funding system. But we'll see!
They could atleast start after the game's release. I still can't believe the FW 190 and La-5 are day 1 DLC or that there is day 1 DLC at all. I liked to believe that these practices were only performed by the big corporations or something.
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