Quote:
Originally Posted by IceFire
I'm with you on some of this but the business model argument is different here. They intend to go with a Rise of Flight model (which served them well in the past) in combination with a more traditional package release. The difference in business model is a steady flow of cash to fund additional projects which, in the case of Rise of Flight, has lead to a steady increase in available aircraft and even an additional map. World War II for me is quite a bit larger in scope so it may be a challenge but in theory this type of business model has been shown to be successful.
The DX9 bit is hardly an issue for me. The engine itself is a strong one with quite a few features and its already been in the hands of players for a long time now.
Cliffs of Dover was a traditional monolithic release with the $60 box and no further plans.
This is an established engine and a new but successful business model. It needs some more videos and I'd like to see some proper air combat sequences... but calling this a rehash of Cliffs of Dover is unfair I think. It has some merits and it has some areas to be cautious about.
I'm more pessimistic about Oleg's new DCS related WWII sim crowdsourced funding system. But we'll see!
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They could atleast start after the game's release. I still can't believe the FW 190 and La-5 are day 1 DLC or that there is day 1 DLC at all. I liked to believe that these practices were only performed by the big corporations or something.