Hi Ecania
I can share some more thoughts on your mod and some bugs, that you can address in the next update.
Bugs:
-The new creatures like celestial snake, maelstrom and so on... don't acquire experience properly. You should add them in the file "exp_system_cfg.txt" . There is a base list there and all creatures should be listed and then they should be added to specified lists(shooters,base creatures,elites etc.).
-the Lava call bonus does not give 10% bonus, only 10points ,which is useless, I tried to change to % ,but it doesn't work. Maybe you should ask someone more experienced.
-Medal dragon slayer I - gives 2points damage bonus instead of 2% , and that is really powerful for low level creatures. I've changed it to 2% . Dragon slayer II is also bugged, but the others are ok. It's just the position of "2" which is wrongly placed in medals.txt
-celestial snake is unaffected by some abilities and artifacts. For example the blue pet dragon doesn't give it +1 initiative and I had an artifact which gave all creatures +1 moral ,even on my maelstroms,but celestial snake was unaffected. I don't know how to fix that.
Now some new thoughts :
I stopped my game with the warrior, it was too boring fighting all those armies. Before starting a new game I edited the new areas and removed at least half of the armies. And the new game was way better and more challenging. Started with paladin. It was really hard and without all these armies I didn't get so much experience and it was well balanced. Also in my first game I got the maps for bolo and scarlet wind islands without fighting and now they were guarded which was really nice. I wander if you know how to make immobile guards for some treasures, it is really good.
-I played until I got to Verona. I cleared all Debir,Scarlet wind , Kef Azisa and some other caves, I got to level 19, the dragon was 27( I will decrease the exp. for the pet even more, he is getting too strong too fast) and Asmadeo was 20. Creatures were 8-10lvl which is good. Really like the places you've made, everything is beautiful.
-In some places I got too big prizes when I defeated a building. For example in kef azisa I've got lvl5 dragon sword and I was only lvl10 by that time and think it's too strong so early. Also there are really way too many crystals, I can revive Asmadeo as much as I want ,learn all spells and I always have above 60 crystals-that's too easy also.
-In the new shops there are also too many artifacts, which also leads to crystals. Also maybe the lvl4 creatures in the shops on the first islands should be less.
-The marauder creature swap ability is too powerful. You can do nothing to prevent it and so early in the game there is nothing you can do. It just leads to losses. I removed it, but it will be better if you can make it leadership dependant. I don't know how to do it.
-There are many boosters here and there which are nice, but maybe they should give smaller bonuses. Otherwise the hero is getting fast too strong.
-I've read in your posts ,that you made the chests of the pet give even bigger rewards, because you want to help the play in impossible. I don't think it's needed, I don't even use that ability of the dragon.
-I've found some really strong lvl5 new creatures on verona and they were in a shop that was even unguarded. I think it's too early for such power.
My point is that everything must be found slowly to keep the interest and the challenge throughout the game.
I had a really good time playing your mod in tha last 4-5 days. I think I can start a new game now, but I'll make some more tweaks, maybe restricting the high level creatures and artifacts to come later in the game.
One question :
Where did you found those new creatures ,never seen them before ?
Thanks again for the mod