Screw ranged and them stealing two itemslots that doesen't benefit the rest to do mediocre damage.
I decided on:
Sprites
Lake fairies (see ss)
Dryads (good crowd control and good hp/leadership ratio, these are sacrifised when needed)
Griffins (tank if needed, need buffs to do damage which they normaly don't get)
Archmages (shield)
Most fights tend to be zerg fest and the griffins stand around doing pretty much nothing, passing it's turn in the front with target and mana spring and archmage shield on.
Meanwhile the sprites and fairies roam over the field doing their thing while trying to dodge the lvl5+ (that isn't affected by target)...

In this ss the only buff they had was hell call (+40% firedamage to baseattack). If the fight allows it add in berserk and things get really nasty ;p