Not as random?
Don't get me wrong. I'm okay with randomly generated content, and it greatly increases replayability. But I feel the original game was just TOO random. Once I found a +5 sword in the Knight's Temple at the very beginning of the game, the other time around I was forced to kill demons with Runic Sword. Two times I found Sacrifice at Chvakha's swampy hut, and some people never found one at all. Then there are unit woes.
Now you're going to say that randomness is forcing you to adapt and use different tactics - which is true... assuming the random content is properly scaled. When all you find in shops is +1 Def belts, no amount of tactics is going to help you against enemy bosses who have 10 attack already in Darion, and then it gets worse.
There are several places in the game which are not random - i.e. Darion capital will always have hordes of Bowmen and Priests, you will always find +3 Halberd at Freedom Islands, that orc shaman skull, etc. But that's simply not enough, especially because, well, most of these items simply suck, and the units are usually available too late - they're more of a thing to buy when you get wiped out and need a new army than something to build your troop with.
So all I'm asking is - put several really good permanent items in the game(i.e. one +5 attakck, one +5 def and one +5 int) even if they're available late, or if you have to do a quest for them. Same goes for units - a capital of dwarven land should offer all dwarven units, elven capital should offer all elven units, etc. at some point(Preferably after you do a quest for them).
|