That's one of the great things about this game--at different points in the game, against different types of enemies, using different types of characters yourselves, different spells make sense.
Having played mostly as an early-level wizard, my Fireball dishes out a lot more damage than any individual stacks that I have (except maybe a blessed stack of Royal Snakes fighting Undead!), but it there are many variables, and they call change over time.
The fact that there is no single "logical spell progression path" is part of what contributes to the game's replay value!
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