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Old 02-07-2009, 03:16 PM
jasonbirder jasonbirder is offline
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Join Date: Nov 2007
Posts: 135
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There seems to be a little blurring between clickable cockpits and realistic start up/flight processes...
A clickable cockpit is just an interface...if its not a method of input that you favour those inputs can be mapped to HOTAS buttons and/or kekboard inputs...despite the huge number of functions in games like Falcon 4.0/Black SHark etc...the overwhelming majority of them are mapable...so dislike of a "click-pit" interface is no reason to throw out the idea of more realistic engine management/systems...
Its just being used as a red herring by those that favour the all action "sim light" aproach we have within IL2 1946...but a move to fewer more detailed flyables could give us the opportunity to have realistic engine/fuel/systems management...making actually flying and fighting the plane more interesting and challanging...rather than the over simplified models we have currently.
It would be a step towards making SOW-BOB a Combat FLight Simulator rather than a Combat Game with a flight element.
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