On the topic of difficulty: I'm a big fan of what MattCaspermeyer has done with his Heroes of Might and Magic 3 Babies mod. Instead of armies just scaling higher, their stats scale higher. That enemy that was fairly physical resistant might become really difficult to kill with phys attacks. Suddenly, that unthreatning speed 2 enemy, who I will easily kill before he reaches me, gains more speed. And that changes the tactical decisions I have to make sometimes. I find it a far more interesting challenge than just bigger enemy armies.
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