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Old 06-14-2014, 09:33 PM
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TexasJG TexasJG is offline
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Quote:
Originally Posted by Aviar View Post
What version are you using? In 4.12, you can place flights anywhere you like by using the new Takeoff Types, such as Pairs or Line. You can even use the Taxi to Takeoff option (for the Player or the AI). See the screenshot as an example.

*Let me explain why you are observing this issue on parallel runways. Many times, a mapmaker will assign a default Takeoff point to a runway. This means that when you are creating a mission and assign a Takeoff Waypoint to a flight, the Takeoff icon will 'snap' to this default position. Even if you move it to the other end of the runway, when you run the mission, the flight will still spawn in the 'default' position.

When creating parallel runways, these mapmakers seem to like placing these 'default' Takeoff points on opposite ends of the two runways. So if you have parallel runways running north/south, flights on one runway can only take off to the north and flights on the other runway can only take off to the south (if you are using the default Takeoff Waypoint settings).


So, this is the scenario you described in your post. However, as I mentioned above, we now have a workaround for this old issue.


Aviar
Thanks Aviar, your info is very helpful. Will experiment with these functions.
I've discovered this while testing the 4.08m version. I've started with 4.07, researching and testing so to speak how features and functions, along with certain anomalies have changed through the succeeding versions (and have been making notes).
Was attempting to launch 32 bot B-29's, from the default map parallel runways on the Khalkim-Gol map, in the same direction of course, 16 per runway.
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