Quote:
Originally Posted by TexasJG
Test runways, need to be place on fairly level ground to blend in correctly. Test runways one and two are thicker, and runway one will double stack automatically for uneven ground, to a point (did not test others). When aircraft exit or enter any of these test runways onto or from the adjacent ground they will become damaged. Test runways can be placed paralleled in order to create wider runways or parking areas as long as the ground location width wise is level enough to prevent them from “stepping”. Static aircraft cannot be placed on runways 1, 2 & 3 without appearing to sink into the runway. Static aircraft can be placed properly onto test runway 4 (transparent runway) if the location of the runway(s) is fairly level. Runway 4 dimensions are marked with small white 90 degree angled markers. These markers can be hidden under ground at one corner or more if the location is not level enough.
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All valid points. However, with the advent of new features in 4.12, I almost never use Test Runways anymore. Version 4.12 has introduced runway plates in the FMB. See some examples in this thread:
http://forum.1cpublishing.eu/showthread.php?t=40666
By combining these new runway plates with the new Takeoff Types, you can place flights to take off directly from your custom airfield.
If you absolutely need a Test Runway for AI flights to land, you may be able to place one in a more discreet area so that some of the issues you described do not come into play.
Aviar