View Single Post
  #3  
Old 06-14-2014, 07:57 AM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by TexasJG View Post
Test runways, need to be place on fairly level ground to blend in correctly. Test runways one and two are thicker, and runway one will double stack automatically for uneven ground, to a point (did not test others). When aircraft exit or enter any of these test runways onto or from the adjacent ground they will become damaged. Test runways can be placed paralleled in order to create wider runways or parking areas as long as the ground location width wise is level enough to prevent them from “stepping”. Static aircraft cannot be placed on runways 1, 2 & 3 without appearing to sink into the runway. Static aircraft can be placed properly onto test runway 4 (transparent runway) if the location of the runway(s) is fairly level. Runway 4 dimensions are marked with small white 90 degree angled markers. These markers can be hidden under ground at one corner or more if the location is not level enough.

All valid points. However, with the advent of new features in 4.12, I almost never use Test Runways anymore. Version 4.12 has introduced runway plates in the FMB. See some examples in this thread:

http://forum.1cpublishing.eu/showthread.php?t=40666

By combining these new runway plates with the new Takeoff Types, you can place flights to take off directly from your custom airfield.

If you absolutely need a Test Runway for AI flights to land, you may be able to place one in a more discreet area so that some of the issues you described do not come into play.


Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote