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Old 06-14-2014, 06:47 AM
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Aviar Aviar is offline
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Join Date: Dec 2007
Location: New Jersey, USA
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Quote:
Originally Posted by TexasJG View Post
Parallel map runways, if two of more squadrons of aircraft are assigned to take off on parallel runways in the same direction the squadrons will only default to using one of the runways, even if the total number of squadron/aircraft exceeds the length of such runway. The only know workaround in order to have squadrons use both runways to have the squadrons take off in opposite directions on the two separate runways.

What version are you using? In 4.12, you can place flights anywhere you like by using the new Takeoff Types, such as Pairs or Line. You can even use the Taxi to Takeoff option (for the Player or the AI). See the screenshot as an example.

*Let me explain why you are observing this issue on parallel runways. Many times, a mapmaker will assign a default Takeoff point to a runway. This means that when you are creating a mission and assign a Takeoff Waypoint to a flight, the Takeoff icon will 'snap' to this default position. Even if you move it to the other end of the runway, when you run the mission, the flight will still spawn in the 'default' position.

When creating parallel runways, these mapmakers seem to like placing these 'default' Takeoff points on opposite ends of the two runways. So if you have parallel runways running north/south, flights on one runway can only take off to the north and flights on the other runway can only take off to the south (if you are using the default Takeoff Waypoint settings).


So, this is the scenario you described in your post. However, as I mentioned above, we now have a workaround for this old issue.


Aviar
Attached Images
File Type: jpg Parallel Runways.jpg (561.9 KB, 15 views)
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Last edited by Aviar; 06-14-2014 at 08:01 AM.
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