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Old 02-06-2009, 07:14 PM
usagold2004 usagold2004 is offline
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Join Date: Feb 2009
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having flown real planes, i promise, the start up is not the highlight of the flight. the only thing that makes start up interesting is the fact that you are watching your gagues for any sign of engine malfunction. unless these malfunctions are present, the start up sequence is merely an un rewarding and time consuming process. Supposing they did implement malfunctions in startup, you would simply be forced to restart your mission with an airplane that would crank up. The only reason we have "complex" start up sequences in real life is because things break exactly when you dont want them to.

Clickable cockpits are good for some functions, but i would not want every item in the cockpit clickable. When you fly a plane, much like driving a car, you dont always look at what button you are pushing. You do so much of it by feel that its hard to express how important it is to know your cockpit literally blindfolded. that doesnt mean that you never take a quick glance to ensure that you have achieved the desired effect of whatever switch you are manipulating though! but you dont look AT the turn signal when you switch it in your car do you? to have clickable buttons in such a simple (relatively) airplane means that you would have to have it displayed on your coputer screen (since you cant do it by feel) and that you would have to focus on clicking that switch. The reality is that this is LESS realistic than having it mapped to a button on your controller or keyboard.
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