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Old 02-05-2009, 02:31 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by flyingbullseye View Post
The thing about physX so far is that it kills frame rates unless you have either a high end gpu or running sli. For the time being I like ATI's direction and planning on using Havok, which is cpu bound but in the future either one may prove to be superior or someone else can come out with something better. We'll see.

Glad you agree with me flyby. i7 or not, for me at least, the vehicle detail is getting turned down to say medium though I'd be willing to bet a good 775 quad should run this mostly fine. I do have hope and faith in Oleg that he won't produce a flight sim crysis, but get the code in order for better game play.

Since I am on the topic of the sim scaleablity (sp?) I do want to ask Oleg something for the next update whenever that is. Sorry if they are asked before.

1. How many options in the option menu are we going to get in order to make it not only playable but have at least some kind of improved graphics? ex: aircraft detail, cloud detail, terrain, vehicle, wind, so on and so on.

2. How many levels are there going to be for each specific option? ie...low, middle, high, ultra (PC killing)

3. Can the next round of pics show level of detail when choosing low, medium and high option?

Flyingbullseye

+1...ya, was about to mirror your comments. SOW is likely to be so GPU dependent that most people will not be able to spare the "HP" to run the physics program....