Let's remember why Oleg does what he does.
Shoot first, admire landing gear compression later.
Unfortunately with the demise of FSX, we (it was happening at ubi too) seem to be getting swamped with a lot of procedure-needy, touchy-feely types

X-Plane, anyone??
I'd love it if every plane had historically correct engine management/startup etc. But in the context of why 95% of us are going to buy the game, there's better use of resources for Oleg's team.