Quote:
Originally Posted by Derda508
Since 4.10 I had to learn to fly smart, keep up energy and stay out of furballs at any cost (forget the bombers you have to protect, just try to survive.)
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Yes AI is good enough to punish your mistakes - if you ever engage AI in a plane with capability comparably to yours without any kind of advantage - prepare to get shot down. On the other hand you can use an advantage (altitude/numbers/speed/even surprise works sometimes!) against even ace AI, and if you don't totally blow it - you can keep your advantage. No more insta-1000m-climb AI.
Clouds now will work both ways - I've shot down an entire flight of Mc205 in a P-40 - because I dove onto them from cloud cover, and hid back there again.
And your own AI has a will of its own, with sometimes good and sometimes bad effects. It helps at least sometimes to order them around till they do anything nearly useful. I've manageed to survive in a 2 vs. 3 with me and my AI wingman in F4Fs and enemy in Zeros, co-alt, co-E - because my wingman actually did drag one of the Zeroes in front of my guns.
AI teamplay is pretty good now, usually good AI will try to keep you busy with a pair/single, even trying to drag you down sometimes, while the others seemingly do nothing, climb away from you - only to come back with a nice alt atvantage.
Shooting ability is okay - IMHO a touch too bad vs. targets with nearly no evasive movements and a touch too good with difficult high angle at distances. Gunners in bombers only get you a)if you get too close, b)if they have big guns(Betty rear guner is still a threat) c)if you approach them with little angular movment or d)on their lucky days - no more one shot kill from 800m.