Thank you Max!
I mentioned EAW just as an example.
I was wondering how IL-2 damage model isn't object of mods, like I often saw for other sims. Also, I would be curious to know where it is; I found inside flight model ("buttons") a section like that which follows:
Code:
[Toughness]
AroneL 50
AroneR 50
CF 400
Engine1 70
Engine2 70
Engine3 70
Engine4 70
GearL2 200
GearR2 200
Keel1 70
Keel2 70
Nose 100
Oil 70
Rudder1 70
Rudder2 70
StabL 100
StabR 100
Tail1 120
Tail2 120
Turret1B 100
Turret2B 100
Turret3B 100
Turret4B 100
Turret5B 100
Turret6B 100
VatorL 100
VatorR 100
WingLIn 120
WingLMid 100
WingLOut 100
WingRIn 120
WingRMid 100
WingROut 100
Flap01 100
Flap02 100
Flap03 100
Flap04 100
is this related to the damage model?
Returning to the original question, I think two bullets on same spot gives same effects (given they've same energy and angle of impact) no matter the time interval. Probably, effectiveness of long bursts is a matter of hit probability, higher according to number of bullets fired. So it is more probable, for a long burst, that two or more projectiles land on same spot, making more damage.
Do you agree?