Thread: Modding SW3?
View Single Post
  #361  
Old 04-21-2014, 02:08 PM
Neo Genesis Neo Genesis is offline
Approved Member
 
Join Date: Apr 2014
Posts: 74
Default

Quote:
Originally Posted by Nanaki View Post
The position needs to be placed further out. Unfortunately I cannot help you from there as I really have not modded the hangerin/hangerout references all that much, the little I have done with IMDEditor has generally involved defining hardpoints for turrets and guns.
Oh OK How about the GK Turrets & GK Guns Where can I Find them. Don't see it in the Add Reference ?

& 1 more thing I'm Weirded About is that in Star Wolves 1 use (http://www.gamefront.com/files/17246...od_for_SW1.rar) Mod and it has the Alien Drednought .and When I Checked the Dreadnought with the IMD Editor I Copied Exactly What was in the Hang In & Hang Out . In The SW1 Mod The Dreadnought can easily launch and Dock Fighters But When Applied to the Dradnought in Goblin Wizards Mothership Mod . When Fighters Launch They Hit the Dreadnought & Take Damage & When they try to Dock they Just Keep Hitting the Dreadnought

Last edited by Neo Genesis; 04-21-2014 at 03:02 PM.
Reply With Quote