For editing Fire-Rate and Damage:
Code:
*Note: Both are important for the firerate: recharge_time and rate_of_fire
RED = Firerate Stuff
GREEN = Damage Stuff
<TurretModule name="TLC3">
<short_name>#M_Name_TLC3</short_name>
<hint>#M_Hint_TLC3</hint>
<short_desc>#M_SDesc_TLC3</short_desc>
<long_desc>#M_LDesc_TLC3</long_desc>
<mesh_name>En_Turret_M82_Daga_T</mesh_name>
<flat_image>En_Turret_M82</flat_image>
<hit_points>20</hit_points>
<mass>100</mass>
<disable_trade/>
<cost>84000</cost>
<technology/>
<attach_type>ALL_SHIPS</attach_type>
<recharge_time>2</recharge_time>
<viewing_angle>10</viewing_angle>
<dispersion>0.01</dispersion>
<min_distance>10</min_distance>
<max_distance>95</max_distance>
<rate_of_fire>1</rate_of_fire>
<burst_count>1</burst_count>
<azimuth_rotation_speed>60</azimuth_rotation_speed>
<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
<BulletParams>
<damage>130</damage>
<bullet_length>1</bullet_length>
<speed>100</speed>
<damage_type>LASER</damage_type>
<graph_type>LASER</graph_type>
<sfx_index>0</sfx_index>
</BulletParams>
</TurretModule>
As for the Diffence, the TBPLC one has an larger Recharge time, but i don't know for what the TB Actually stands for...