Quote:
Originally Posted by Simbal
You would have to edit the IMD files of the ships with the IMD Editor, then add one "HangarIn" and another "HangarOut" Reference.
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Thanks for the Advice 1 more thing in Editing Weapons Rate of fire,Damage & Other Things What's the Difference with TPLC1 & TbPLC1
<TurretModule name="TPLC1">
<short_name>#M_Name_TPLC1</short_name>
<hint>#M_Hint_TPLC1</hint>
<short_desc>#M_SDesc_TPLC1</short_desc>
<long_desc>#M_LDesc_TPLC1</long_desc>
<mesh_name>En_Turret_BG10</mesh_name>
<flat_image>En_Turret_BG10</flat_image>
<hit_points>20</hit_points>
<mass>100</mass>
<disable_trade/>
<cost>51000</cost>
<technology/>
<attach_type>ALL_SHIPS</attach_type>
<recharge_time>0.5</recharge_time>
<viewing_angle>10</viewing_angle>
<dispersion>0.01</dispersion>
<min_distance>10</min_distance>
<max_distance>85</max_distance>
<rate_of_fire>1</rate_of_fire>
<burst_count>1</burst_count>
<azimuth_rotation_speed>60</azimuth_rotation_speed>
<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
<BulletParams>
<damage>40</damage>
<bullet_length>1</bullet_length>
<speed>100</speed>
<damage_type>LASER</damage_type>
<graph_type>LASER</graph_type>
<sfx_index>3</sfx_index>
</BulletParams>
</TurretModule>
&
<TurretModule name="TbPLC1">
<short_name>#M_Name_TPLC1</short_name>
<hint>#M_Hint_TPLC1</hint>
<short_desc>#M_SDesc_TPLC1</short_desc>
<long_desc>#M_LDesc_TPLC1</long_desc>
<mesh_name>En_Turret_BG10</mesh_name>
<flat_image>En_Turret_BG10</flat_image>
<hit_points>20</hit_points>
<mass>100</mass>
<disable_trade/>
<cost>51000</cost>
<technology/>
<attach_type>ALL_SHIPS</attach_type>
<recharge_time>3</recharge_time>
<viewing_angle>10</viewing_angle>
<dispersion>0.01</dispersion>
<min_distance>10</min_distance>
<max_distance>85</max_distance>
<rate_of_fire>1</rate_of_fire>
<burst_count>3</burst_count>
<azimuth_rotation_speed>60</azimuth_rotation_speed>
<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
<BulletParams>
<damage>40</damage>
<bullet_length>1</bullet_length>
<speed>100</speed>
<damage_type>LASER</damage_type>
<graph_type>LASER</graph_type>
<sfx_index>3</sfx_index>
</BulletParams>
</TurretModule>