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Old 01-21-2009, 02:44 AM
maltz maltz is offline
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Join Date: Jan 2009
Posts: 58
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Indeed. After playing further here are my own strategies:

1) Ice Orb (Spirit Lina).

My favorite battle opener. After several upgrades it has a HP of 1700. (The next upgrade only puts HP1800, not worth it.) I drop it right in the middle of enemy line, preferably beside a big shooter stack. The damage is cool but it is nothing compared to the distraction function - the enemies love hacking it, wasting an entire turn or more.

I tried Orc Shaman's totem but it gets demolished very quickly - not durable at all. For this reason I've stopped using them.

2) Evil beholder + Hypnotize spell

Hypnotize (level 3) is cool enough, but with evil beholder the distraction lasts to Turn 3. In the first turn I use the evil beholder to control my victim to attack something else - its action is depleted. Then I hypnotize it. The AI also love concentrating on the hypnotized unit.

In the meantime I send in my melee from the flanks. The royal snakes and my just-acquired emerald dragons are superb for this job.
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